An underwater METROIDvania where dead(?) bodies chase you

Overview

Explore a sunken ocean liner, and the ocean floor surrounding it. Find powerful upgrades, and battle strange creatures!



Lovingly crafted environments with 32 bit graphics inspired by the SNES & GBA.

An energetic soundtrack pulling from a charcuterie board of 90s electronic music

Henry Hoffman · Drop Zone

Screenshots



Setting

Two years ago, the ocean liner Starchaser crashed during a meteor shower. Its last transmission was unintelligible, and no survivors were ever recovered. Superstition has built up around the crash and the ship's last transmission, few if any have ventured out to the boat.

With a crew of six, on your way down to scavenge the sea floor surrounding the ship the diving pod transporting you ruptured. Waking up inside the Starchaser at the bottom of the ocean, you set out to find your fellow crewmates, and a way back to the surface. It's probably nothing, but was that something moving in the shadows?

About the developers

Henry Hoffman is Mothware's composer and sound designer. In his free time he enjoys composing and performing music. He's currently playing killer7, and is a big fan of Professor E. Gadd.

David Zhang is Mothware's artist and animator. In his free time he enjoys practicing judo and performing improv. He's currently playing Metroid: Zero Mission, his first Metroid game.

Alex Quinn is Mothware's programmer and level designer. In his free time he enjoys playing guitar and listening to weezer. He's currently replaying MGS3, and is still scared by the SA-X.


Press Kit | contact@mothware.net

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